The `TweenMaths` object adds additional functions that AGS's `Maths` object does not contain. These functions are also used internally by the Tween module.

## Abs

``````static float TweenMaths.Abs(float value)
``````

Returns the absolute value of a float.

``````float value = TweenMaths.Abs(1.0); // Returns 1.0
value = TweenMaths.Abs(-1.0);      // Returns 1.0
``````

## ClampFloat

``````static float TweenMaths.ClampInt(float value, float min, float max)
``````

Returns a float value between a min and max values.

``````// Will return a value between 1.0 and 100.0:
float value = TweenMaths.ClampFloat(someValue, 1.0, 100.0);
``````

## ClampInt

``````static int TweenMaths.ClampInt(int value, int min, int max)
``````

Returns an int value between a min and max values.

``````// Will return a value between 0 and the room's width:
int value = TweenMaths.ClampInt(player.x, 0, Room.Width);
``````

## GetDistance

``````static float TweenMaths.GetDistance(int fromX, int fromY, int toX, int toY)
``````

Returns the distance (as a float) between two points.

``````float distance = TweenMaths.GetDistance(player.x, player.y, cFriend.x, cFriend.y);
WaitSeconds(distance * 0.5);
``````

## Lerp

``````static int TweenMaths.Lerp(float from, float to, float t)
``````

Interpolates from one float to another based on a decimal factor. Returns int.

``````// Move the player from position 0 to 100 in 100 loops:
float t = 0.0;
while (t <= 1.0) {
player.x = TweenMaths.Lerp(0.0, 100.0, t);
Wait(1);
t = t + 0.01;
}
``````

## MaxFloat

``````static float TweenMaths.MaxFloat(float a, float b)
``````

Returns the largest float value.

``````static float value = TweenMaths.MaxFloat(1.0, 100.0); // Returns 100.0
``````

## MaxInt

``````static int TweenMaths.MaxInt(int a, int b)
``````

Returns the largest int value.

``````static int value = TweenMaths.MaxInt(1, 100); // Returns 100
``````

## MinFloat

``````static int TweenMaths.MinFloat(float a, float b)
``````

Returns the smallest float value.

``````float value = TweenMaths.MinFloat(1.0, 100.0); // Returns 1.0
``````

## MinInt

``````static int TweenMaths.MinInt(int a, int b)
``````

Returns the smallest int value.

``````int value = TweenMaths.MinInt(1, 100); // Returns 1
``````